Ben Leech | Real-Time Strategy Specialist Navigation
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Red Alert 2: Apocalypse Rising Personal Project

Responsibilities

Project Lead

  • Held the overall vision for the game and made all key decisions regarding direction and scope
  • Participated in all levels of development discussions regarding the project
  • Contributed to the design of features and systems within the game
  • Liaised with developers in other diciplines in order to develop features that align tothe game's vision
  • Created a data driven balance calculator in Microsoft Excel in order to better inform the direction of the game balance
  • Made use of the game's statistics tracking in order to identify trends in player behaviour and discover correlations with player feedback
  • Organised playtests and assessed the feedback from players to identify and make balance changes

Other Responsibilities

  • Assist in day-to-day running of the game's community at W3D Hub
  • Modelled, textured and rigged up a number of 3D assets in the game
  • Created audio for several of the game's vehicles and weapons
  • Administrated and iterated upon the infrastructure that the team uses for day-today operations
  • Wrote tutorials and documentation to enrich the community and document the W3D game engine
  • Liaised with developers, adminstrators, moderators from with in the community as wellas representative from other communities in order to run a service that benefits our playerbase

Platforms:

PC, Mac, Linux

Project Overview:

Red Alert 2: Apocaypse Rising is an FPS recreation of Westwood Studios' legendary RTS title; Command & Conquer Red Alert 2. The game gives players the opportunity to play as memorable characters and pilot classic vehicles from Red Alert 2 in away that no other game has ever attempted to do.

Tools Used

Proprietary Game Engine - Used the Mammoth Editor to create and balance object presets within the game

Notepad++ - Edited game's ini files in order to tweak engine features and balance the damage matrix

Microsoft Excel - Created and maintained a balance calculation spreadsheet to inform on the game balance

GIT Source Control - Used daily when pulling and pushing the game's files to the source repository


Trello - Tracked project work and made requests and notes for features

Confluence & Word - Documented game features and created engine tutorials

Slack - Tied our GIT, Trello, Confluence and social media infrastructure  into one central point of communication

Invision Power Board - Administrated the community and tied important pieces of infrastructure together

The objective of the game is to destroy the enemy team's base by any and all means neccessry. Players must protect their economy so that they are able to buy more advanced vehicles and character classes from their base in order to continue waging all-out war.

Red Alert 2: Apocalypse Rising is a free game that is based on Westwood Studios' Command & Conquer: Renegade.

Links:

🔗 - Official Website of Red Alert 2: Apocalypse Rising
🔗 - Red Alert 2: Apocalypse Rising on ModDB






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