Responsibilities
As a Quality Assurance Technician
- Tested the game's critical path, focusing primarily on the Steam platform
- Created well written and concise bug reports with all relevant information attached
- Communicated issues across the development team in order to escalate them
- Made use of the game's development tools to extract debug information from the game
- Thoroughly tested the campaign component of the game, evaluating and providing feedback on all aspects of the experience
- Ran regular test sweeps on game features to ensure that they stayed healthy
- Ran compatibility tests on a build of the game that featured Oculus Rift functionality, that was sent out as a trade show demonstration
Platforms:
Steam, Mac, Linux, Xbox One, Xbox 360, Playstation 4, Playstation 3
Project Overview:
Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger.
Tools Used
Proprietary Game Engine - Used the debugging tools and commands to gather information on potential issues
Notepad++ - Viewed game's log files in order to understand where issues could occur
Microsoft Excel - Filled out comprehensive test plans that were used on the project
Visual Studio - Attached to the game in order to provide call stacks and other info to the programmers
Devsuite - Created and tracked issues as well as informative dashboards
Perforce - Used daily when interacting with the game's files
Fifteen years after the events of Alien, Ellen Ripley’s daughter, Amanda enters a desperate battle for survival, on a mission to unravel the truth behind her mother's disappearance.