Responsibilities
As a Quality Assurance Technician
- Liased with the team working on the Mac port in order to provide them with comprehensive debugging information
- Ran playthrough tests on the campaign in order to inform developers of any issues
- Executed performance tests on the battle component of the game
- Collaborated with artists, animators and programmers to produce work of a high quality
- Liased with the developers to provide feedback for the game
Platforms:
PC, Mac, Linux
Project Overview:
Against a darkening background of famine, disease and war, a new power is rising in the great steppes of the East. With a million horsemen at his back, the ultimate warrior king approaches, and his sights are set on Rome…
Tools Used
Proprietary Game Engine - Used the debugging tools and commands to gather information on potential issues
Notepad++ - Viewed game's log files in order to understand where issues could occur
Microsoft Excel - Filled out comprehensive test plans that were used on the project
Visual Studio - Attached to the game in order to provide call stacks and other info to the programmers
Devsuite - Created and tracked issues as well as informative dashboards
Perforce - Used daily when interacting with the game's files
Total War Atilla is part of the multi award-winning PC series that combines turn-based strategy with real-time tactics. The game casts players back to 395 AD; a time of apocalyptic turmoil at the very dawn of the Dark Ages.